This week’s collection of Education and Instructional Technology articles and resource Tweets.
(Originally posted on Twitter by @EmergingEdTech over this past week … collected here to share with our blog readers).

Approaching The Golden Age Of Learning Technology:
http://teachthought.com/technology/approaching-the-golden-age-of-learning-technology/
Big Data in Education: Big Potential or Big Mistake?
http://www.opencolleges.edu.au/informed/features/big-data-big-potential-or-big-mistake/#ixzz2qkvRlJuc
New Jersey Could Mandate Social Media Education for Middle Schools:
http://www.edtechmagazine.com/k12/article/2014/01/new-jersey-could-mandate-social-media-education-middle-schools
Ed tech wars: Udemy takes mobile MOOCs to Android -
http://www.bizjournals.com/sanjose/news/2014/01/10/udemy-takes-the-ed-tech-and-mooc.html
Education and technology: The value of modern skills in the classroom (Amen!):
http://blogs.seattletimes.com/northwestvoices/2014/01/16/education-and-technology-the-value-of-modern-skills-in-the-classroom/
Students learn to code on iPads:
http://teacherswithapps.com/learn-code-ipad/
Common Core Failure #Infographic:
http://www.besteducationdegrees.com/common-core-failure/
How Brain Scanning Could Become A New Education Tool:
http://www.worldcrunch.com/tech-science/how-brain-scanning-could-become-a-new-education-tool/brain-scanning-computer-learning-education-technology/c4s14654/#.UtqE9rROkdV
Technology altering children's brains is ‘desirable', says TV academic:
http://news.tes.co.uk/news_blog/b/weblog/archive/2014/01/10/technology-altering-children-39-s-brains-is-quot-desirable-quot-says-tv-academic.aspx
10 Specific Ideas To Gamify Your Classroom:
http://www.teachthought.com/teaching/how-to-gamify-your-classroom/
Classroom Practice - 10 commandments of successful innovation:
http://www.tes.co.uk/article.aspx?storyCode=6389560
Related Posts (if the above topic is of interest, you might want to check these out):
8 Exciting Technology-Enhanced Teaching and Learning Approaches That Teachers are Embracing in 2014
Gaming Education: Are Parents, Teachers, and Schools Ready to Embrace Gaming as a Learning Tool?
7 Reasons To Leverage Social Networking Tools in the Classroom



